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Tangledeep developer interview (part 2) — NintyGamer

Revision ed034857-25a5-4386-90ad-a04c8a4b4a35 · 11/8/2026, 12:50:24 PM UTC
Key
nintygamer2020interview
Authors
Aversa, Andrew
Issued
2020-3
Type
interview
Container
NintyGamer
Raw CSL JSON
{
  "URL": "https://web.archive.org/web/20210414194729/https://nintygamer.com/tangledeep-developer-interview-part-2/",
  "note": "Original URL https://nintygamer.com/tangledeep-developer-interview-part-2/ no longer resolves; text read from the Wayback Machine copy (snapshot April 14, 2021). Published the day after the March 26, 2020 Switch update.",
  "type": "interview",
  "title": "Tangledeep developer interview (part 2)",
  "author": [
    {
      "given": "Andrew",
      "family": "Aversa"
    }
  ],
  "issued": {
    "date-parts": [
      [
        2020,
        3
      ]
    ]
  },
  "archive": "Internet Archive",
  "accessed": {
    "date-parts": [
      [
        2026,
        11,
        8
      ]
    ]
  },
  "interviewer": [
    {
      "literal": "NintyGamer"
    }
  ],
  "container-title": "NintyGamer",
  "archive_location": "https://web.archive.org/web/20210414194729/https://nintygamer.com/tangledeep-developer-interview-part-2/"
}

Claims

  1. Switch updates lagged because the Switch version had been split into a separate copy of the code, so every PC update had to be rewritten by hand, and because each patch needed Nintendo's approval, which could take up to 30 days. For the March 2020 update the team merged the two codebases as far as possible.
    "That means every update on PC had to be manually written again in the Switch project."
    Quote language: en
  2. By March 2020, Andrew Aversa confirmed that Switch sales accounted for 50% of Tangledeep's revenue, up from 23% at the time of an earlier interview.
    "He also confirms that Tangledeep Switch sales now account for 50% of the game’s revenue – up from 23% last time I spoke with him."
    Quote language: en
  3. Aversa said Legend of Shara was made free on Switch to give back to Switch players, who had paid $5 more for the port and had received updates later than PC players.
    "Mainly because we wanted to give back to our amazing Switch community."
    Quote language: en
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