CITATION — REFERENCE ENTRY
How a videogame composer designed the Tangledeep RPG — PC Gamer
- Key
- watson2018pcgamer
- Authors
- Watson, Eric
- Issued
- 2018-3-28
- Type
- article-magazine
- Container
- PC Gamer
Raw CSL JSON
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"type": "article-magazine",
"title": "How a videogame composer designed the Tangledeep RPG",
"author": [
{
"given": "Eric",
"family": "Watson"
}
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"issued": {
"date-parts": [
[
2018,
3,
28
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"accessed": {
"date-parts": [
[
2026,
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8
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"container-title": "PC Gamer"
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Claims
-
The playable character is always female. Some players complained on the Steam forums; Aversa said adding male sprites would have been too costly in time and money, and that he found the reaction illogical.
-
In early 2017 Impact Gameworks launched a Kickstarter and moved to full-time development; Aversa later delayed the full release into 2018, mainly to avoid the crowded holiday release window.
-
In fall 2016, Andrew Luers, a friend from OverClocked Remix, began contributing pixel art under a royalty arrangement and drew all of the game's environment art; Aversa paid a separate character artist out of pocket.
"We used a royalty arrangement"
-
Jim Shepard, developer of Dungeonmans, whose music Aversa had composed, taught Aversa the basics of the Unity engine; Aversa had previously taken only one programming course. Shepard was later hired as a writer and then as a programmer on Tangledeep.
-
Andrew Aversa, a game music composer and remixer known as Zircon, began making Tangledeep in his spare time in 2016 without a plan or design document; it was his first game as lead designer and programmer.
"I had no plan or design document, and each day was more exciting."
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